
Weapons rejected from aborted missions will remain in the current cycle.
Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed.a Kuva Kohm might be called " Odizrigg Agekk Kuva Kohm"). The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g.It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished. The player does not have to meet the Mastery Rank displayed to obtain this weapon.
For weapons obtained from vanquishing the Kuva Lich or Sister:. Main article: Lich System § Notes ( edit) Kuva/Tenet Notes Though the Kuva Grattler deals less damage than the standard Grattler, an elemental bonus of at least 32.3% will bring the Kuva Grattler's damage above that of its counterpart. Can be an advantage when aiming for the best surface in a group of enemies, but a disadvantage when there is no backing surface behind a target. In Atmosphere, projectiles have infinite punch-through on bodies and therefore cannot explode on enemies but must hit a surface. Once traded, the recipient must fight and vanquish the Lich to claim its weapon. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. After the Lich is vanquished it will be in the player's Foundry ready to claim. Kuva Grattler is obtained by vanquishing a Kuva Lich who generated with one equipped. Main article: Lich System/Weapons § Kuva Acquisition ( edit) Higher sustained DPS (using max +60% Progenitor bonus if applicable) (1220.64 vs. Higher burst DPS (using max +60% Progenitor bonus if applicable) (1785.19 vs. Higher average damage per tap (using max +60% Progenitor bonus if applicable) (321.65 vs. Higher base critical multiplier (2.1x vs. Higher base critical chance (27.00% vs. Higher total damage (using max +60% Progenitor bonus if applicable) (248 vs. Lower base damage per projectile (155.00 vs. Kuva Grattler (Explosion), compared to Grattler (Explosion):. Below average effective fire rate (5.55 attacks/sec). Explosion has linear Damage Falloff from 100% to 30% from central impact. Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions. Poor ammo efficiency, generating high cooldown for the Archgun Deployer for every second fired. Projectiles have a maximum range of 350 meters. Linear damage falloff from 100% to ?% from 100m to 350m target distance in atmosphere (distances are affected by Projectile Speed). Above average effective fire rate (5.55 attacks/sec)ĭisadvantages over non-modular weapons in Arch-Gun (Atmosphere) slot:. Third highest ammo max (320) behind Larkspur (Atmosphere). Third highest magazine (60) behind Larkspur (Atmosphere), Morgha (Atmosphere), and Cortege (Atmosphere). Second highest reload speed (40.00% reload progress per second) behind Corvas Prime (Atmosphere), Grattler (Atmosphere), Corvas (Atmosphere), Velocitus (Atmosphere), and Mausolon (Atmosphere). Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.Īdvantages over non-modular weapons in Arch-Gun (Atmosphere) slot:. Grattler or fluctus mod#
Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.Explosion does not need direct line of sight to deal damage and will penetrate walls.Initial hit and explosion apply status separately.Shots explode in a 9 meter radius upon impact with a surface.This weapon does primarily Puncture damage.It no longer requires spool-up to achieve maximum fire rate, but in turn its base fire rate is slightly lower than a fully spooled normal Grattler. The Kuva Grattler is the Kuva variant of the Grattler archgun, with higher critical chance, critical multiplier, and status chance, doubled magazine size, and doubled ammo regeneration in Archwing or Necramech combat, but sacrifices damage and some atmospheric reload speed.